A Plague Tale: Requiem Xbox review — A brilliant sequel that bites harder than ever

A Plague Tale: Requiem Xbox review — A brilliant sequel that bites harder than ever

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More than three years since A Plague Tale: Innocence introduced us to Amicia and Hugo de Rune, siblings fated to journey through a decaying world plagued by disease and rats, Asobo Studio returns with A Plague Tale: Requiem to finish the story. Requiem shows players more of this hauntingly beautiful universe filled with death and loss, dropping support of last-gen consoles to push its visual fidelity to all-new heights.

In many ways, A Plague Tale: Requiem aims to be the perfect sequel, with carefully expanded gameplay, a more ambitious scope, a host of quality-of-life improvements, and the aforementioned graphical enhancements all coming together to make Requiem one of the most interesting and heartbreaking games I’ve played this year. Anyone who began with Innocence and is invested in the fate of its characters can’t afford to miss this follow-up.





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