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Destiny 2’s Master Raids are completely pointless, and that’s a big problem

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Out of all of Destiny 2’s endgame PvE activities, its Master Raids — more difficult versions of normal Raids with deadlier enemies and extra Champion minibosses — are arguably the hardest ones to complete. Raids are already considered tough by many players since their mechanics often demand constant communication, strong teamwork, and good gear loadouts, so they’re transformed into the ultimate endgame challenge when Master difficulty adds even more enemies and grants all combatants increased health and damage.

Because of the significantly increased challenge, you would think that Master Raids would be some of the most rewarding types of content to grind. However, that isn’t the case, which has led to the community largely finding Master Raids pointless to run unless you’re trying to complete triumphs and unlock the Raid’s title. And when you consider that this is supposed to be Destiny 2’s pinnacle endgame activity, it becomes clear that this is a big problem.

Adept Raid weapons just aren’t good enough

An Adept (Harrowed) King’s Fall Raid weapon. (Image credit: Windows Central)

Ultimately, the core reason why Master Raid rewards are underwhelming is because the weapons they drop are worse than the ones you can get from the regular version of the Raid and the weapon crafting system. While the Adept versions of Raid weapons that you get from completing encounter challenges on Master difficulty do offer minor stat boosts and the ability to equip them with Adept mods that provide additional bonuses, the ability to craft normal Raid weapons with enhanced perks makes them obsolete.

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